
Mors Sanctitatis
Death of Virtue MeatSausage EXPRESS
189
|
Posted - 2012.01.16 06:48:00 -
[1] - Quote
LOOOOVING all the "OP is a big dumb stupidhead" comments. (not really)
What is it about discussing making the game more competitive and PVP oriented (in all things) that brings out the "your idea is stupid!" people? I mean, not a single reply voicing disagreement with the OP has any semblance of a reasonable argument and/or any intelligence what so ever. Are all the carebears really that stupid? Anyway, I digress. On to the matter at hand:
I think that the OP is on to something, but the idea is too simple and broad. Some quick thoughts:
PVP is always better than no PVP (in EVE), in all things. This is a basic truth.
Currently there is little to no resource PVP in EVE for the majority of resource types. Example: on a percentage basis, I'm sure less than 1% of all the Trit available in EVE is mined per day. This doesn't even begin to cover mineral streams from other resources (rogue drones, recycled loot drops).
Having any resource go to zero is unacceptable.
Anything static in the game, resource wise, is most likely bad.
Some refined ideas to build upon the OP's concepts:
I think that the general concept is okay, but let's build in some thresholds-
As areas are over-mined the resources should have continually reduced respawn rates until a lower threshold is reached, say 5% of the normal respawn rate, at which point the rate will never decrease. There will always be a tiny amount regenerating, but so little that it won't be worthwhile. Also, since respawns are no longer tied to downtimes, this will be more viable for players who don't have the downtime in the middle of their optimal play hours.
In order for the above to have any benefit, "mining with guns" needs to stop. Right now. Mission runners should loot BPCs and Rogue Drones should drop something else entirely. Possibly advanced drone parts to make specialty/more advanced drones. When was the last time drone users got any love?
Everything needs to be able to be depleted to the point of near uselessness. The population pressures will push players into little used high sec and low sec systems for additional resources. There are VAST areas of systems with little to no population. Further more, when was the last time you heard of anyone getting in a turf war over asteroid belts? I'm betting never. All those easily defensible dead end low sec systems would become gold mines (no pun intended), just for their ore.
Carebears/botters don't want anything to happen to the status quo because they'll lose their "free" revenue stream. True miners will see the value of the above. All of a sudden a highly skilled miner's time will skyrocket as the price for minerals increases and surprise surprise- miners are the *only* characters in game that can generate the raw materials that everyone else needs to exist. A high quality mining team should be held in high regard, not be seen as the biggest joke in EVE as they currently are. And if you think otherwise, you're probably one of those miners that everyone laughs at behind your back.
So do I think we need a capped economy or finite resources? No. But I do think we need a dynamic resource distribution system and for resources to be nearly depletable, particularly in high sec.
One other thing: player ship wrecks: in addition to traditional salvage, miners should be able to "recycle" them for pure minerals. Player's ship wrecks should be extremely valuable in comparison to any NPC wreck, by two or three orders of magnitude.
That reminds me... I need to write a post about my collective thoughts on mining... I'm a pirate in a pirate's body.-áIntelligence shouldn't be free... |